Showing posts with label About Me. Show all posts
Showing posts with label About Me. Show all posts

Sunday, 7 September 2025

Epic Adventures: UK is now complete!

 My stay abroad has come to an end, and with that, I have completed my podcast "Epic Adventures UK". After listener feedback, it is not only available on Spotify, but has an RSS feed and is available on Youtube as well.

What have I learned from my podcast? That speaking for 20-30 minutes is harder work than it looks like, especially if you cut out silence and random sounds. That software tools might lose your data, even if they are apparently backuped. That proper preparation is essential.

This project is complete anyways, and I do not intend to continue podcasting as I do not have any brilliant ideas and cannot commit enough time to get "professional" anyways. But overall, it was an interesting experience.

Stay epic!

Sunday, 23 March 2025

Best of the Best: Slay the Spire

 It occured to me that I could make up for my lack of content over the last decade with a series of posts about the "best" media that I encountered over that time. Favourite book series, long-time gaming favourites, whatever comes to my mind.

Let's start with Slay the Spire. In short, it is an unforgiving roguelite card builder game.


Collect cards, potions, and relics on your mission to slay the heart of the Spire. Do not expect to win often. One round going up to three hours for successful and complex builds, I can fit that time into even busy weeks without worries about RPG or strategy campaigns. I can even play it on the Switch. Oh, and part two is in development right now.

It is not a "new" game, but one that I come back to some time since years. 

Tuesday, 24 December 2019


Well, let's start the necromantic ritual: This year, the blog was admittedly not the main focus, with only a few posts. BUT this was mainly due to new and exciting projects: I started recording gaming videos ("Let's Plays" for YouTube), while rapidly professionalising. At some point, I set up a proper channel called Professor Plays! Check it out, I even have an SFX intro. Highlight was my ability to play and upload the Wasteland 3 Alpha at launch due to holidays.

More creative energy went into the overdue continuation of my musical side project Commander Deep, with the release of its second Album Rematerialisation In Finity. The production volume is approximately 100x higher than the last one, featuring multiple instruments, better SFX and proper artworks.
Gradient of Disorder is still around, with our first album rapidly steadfastly approaching completion. Only vocals and a few instrumental parts for one song need to be recorded, with eight songs being already mixed. Expect it 2020, for real.

On the scientific front, I wrote an article about magnetic fields for "Der Skeptiker" that can be ordered here. Next year will probably see a few public education talks about 5G and why you don't need to hide under a stone because of it.

During traveling for conferences and meetings in north america, I made a nice travel video.

But most importantly, I got a new position (to be exactly half of one) for research using an intraoperative MRI that will be online in the near future. This cutting edge imager will offer exciting possibilities.

I summarise: 2019 was a productive and successful year!

Happy solstice, have a christmas and stay epic!
GG

Monday, 12 November 2018

Public talk at Sceptics in the Pub Vienna: After action report


The talk in October went very well, and since last week, the resulting YouTube is available:


If you missed the talk but are interested, this is your chance to be edutained. ;)

Stay epic!

Monday, 15 October 2018

Public talk at Sceptics in the Pub Vienna

Tomorrow I have the honour to talk about the effects of magnetic field on us humans as part of the Viennese Sceptics in the Pub talk series. I hope I can discuss some interesting effects and facts and fulfill my duty as scientist by enlightening a few people.

Admittedly, the advertisement here is very short-term, but the event enjoyed some publicity in other channels. There even is a press release! I hope to see some readers tomorrow, but there will be a YouTube video for all the people missing the event. Therefore I will post an after show report and the link to the recording at a later date.

Stay epic!

Tuesday, 3 July 2018

Gaming memories: rental games

Today it is time to dive into the past again. In the early nineties, when we got our first gaming consoles (NES, SNES, Megadrive (aka Genesis)) we were plunged down the rabbit hole of video games. While we owned some nice ones, our main supply of games, until the age of PC hit us in 1997, was a local toy store.

Retrospectively, considering the town I grew up in, I should consider myself lucky for having a store closer than Vienna to introduce me into console RPGs, Magic the Gathering, Warhammer and other staples of nerdity.

In general, most games we rented were "for the family", meaning our father would play them and we would watch. This included pearls like Faxanadu, Secret of Mana, Secret of Evermore, FF Mystic Quest, Landstalker, Dune 2, Metal Marines, and Yoshi´s Island. Therefore we actually started playing the RTS genre right at its first popular milestone of Dune 2. I am still convinced that the Megadrive version was actually the superior version.

Of course, other games like Final Fantasy 6 or Chrono Trigger never made it to us, while others like the "Secret" games even received German translations. Many stories could be told about these and other games, but today I want to write about only three of them.

In the later years of the rental era, I started to play some RPGs for myself, like Lufia II, Shining Force 2 and Phantasy Star IV. Totally not confusing to start in the middle of all these series. Back then, I did not finish any of these games and would only do so many years later. With Lufia, a German version, I was just not able to finish some bridge puzzle close to the end of the game, despite it coming with a guide book by Nintendo. This was a feature a lot of them had, which probably allowed a lot of people to actually finish these games. Megadrive games did not have that feature, and without internet (access) or the right issue of a gaming magazine, an eleven-year-old not fluid in English struggled quite a bit at understanding anything.

In Phantasy Star IV for example I managed approximately half of the game, but did not understand that I needed to disrupt Zios shield with the Psy Wand (used to lower the barrier to his base), only doing 1 damage with every attack to him and getting wiped soon. If I just had known that immediately afterwards I would go to space... Bets are on if I would have understood it with better English skills.

But I would say the crown goes to the awesome tactical RPG Shining Force 2, where I would have had to insert a wooden plank into a hole in a tree in order to get the Achilles Sword that could wound the giant Talos. Without it you just run away from the fight and never get the caravan, a machine that opens up new areas of the map. Also at the halfway point of the game, and I have even less idea how one could figure that out easily by oneself.

Well, these old games were great, but of course far from perfect in regards to userfriendliness. Time to stop rambling until the next episode of gaming memories.

Stay epic!


Sunday, 1 April 2018

Gaming Memories: Imperialism

One of the older games I like to still play now and then over 20 years later: Imperialism. This game, as the name might imply, simulates being in charge of an expanding early industrial nation in the 19th century (either a random "fantasy" world or a historic Europe scenario). Luckily, it does not try to simulate every little thing that could be done, but focuses on a few mechanics that reflect the times politics quite well I think: Production and recruitment only happen in your capital, where you expand factories, build ships, railroad cars and such. It is your first task to connect your countryside to your capital via ship or train, which purpose is basically to just supply resources to your centralised state: Food, wood, iron, coal and a few more, with the later addition of oil.
Money for your budget comes, aside from gold or gem mines, only from trading, which requires even more resources to produce export goods like textiles, weapons, tools or furniture. To further this, you can make smaller countries your colonies, leading to them selling cheap raw materials to you and buying your processed goods.
It might be simplified, but to me, it shows how centralisation, resource exploitation and colonialism work very well. As an adolescent, I also learned quite a few things about history from the games tech progress. Going till 1915, you can develop early modern arms, leading to an approximation of WW1's meat grinder if you try to charge into 30 fortified artillery units.

You may either win by conquest (try before the aforementioned situation occurs) or by being elected world leader (also happening if you conquer enough clay).









In my experience, the higher difficulties are brutal, but the funny random country and province names as well as the quarterly newspaper let you fail in enjoyment.

On easy difficulties, it is nice relaxing game caring about cotton, wool and wood shipments. Just a few more guns than Settlers of Catan. Added benefit: It runs on any kind of wimpy Notebook if needed and is available on gog.com.

There is actually a second part, set in the age of colonialism, but I never warmed up to it.

Stay epic!

Sunday, 25 March 2018

Science communication: Where you can find me speaking and presenting in the near future

In my opinion, as important as science-ing is the communication of your topic and results to the interested public. Therefore I strife to do exactly this, resulting in some events/event participations to announce!

For starters, the "Lange Nacht der Forschung" i.e. the long night of science on the 13.4.2018 draws closer. Our centre will show of our equipment and research in guided tours between 17:00 and 20:00.  As soon as the details are available online, you will find them here! If you cannot come or represent a bigger group, please feel free to contact me for an extra tour at another date.

Soon afterwards, I will talk about the effects of magnetic field onto humans at the Volkshochschule Donaustadt (adult education centre), details are available here.

I will also present a poster about my recent scientific work at the CCC-TRIO – Translational Research & Immuno-Oncology symposium here in Vienna on the 6.4.2018, but this is a bit too specific for the general audience, I guess.

For the younger generation, I will also organise courses for the children's university in summer, but its program will only be online in May.

More interesting will be a special surprise for late 2018 that I will announce in the future.

Stay tuned and epic and see you soon.

Sunday, 25 February 2018

Arcade Memories: Out Run et al.

While in general, I am too young and from a region without big gaming arcades back in the time (at least to my knowledge), there were some placed at the ice skating rink of my hometown, presumably many years after their original releases. While there where several ones (one must have been Michael Jackson's Moonwalker), the one that got stuck most in my memory was Out Run, a racing game with the objective to finish a course using a sport scar versus a strict timer.
I do not remember if I just watched others back then or how I fared back then if I tried. But as nowadays you can just play it online, for example on archive.org via streamed arcade emulator, I gave it another run. I could not even finish the first level. Arcade games were serious business, that would not go easy on you (as they wanted your money and where often quite short, this is not even surprising).

Apart from the ice rink, I remember a gaming arcade at the holiday resort in Croatia my family visited several times. There, I saw Ghosts n' Goblins for the first time! I also do remember one other game about a bald guy with a naginata and other Japanese weapons that I have not identified so far. If anyone has a clue of what game I am talking about, I would be really happy if you comment on it.

Stay Epic!

Sunday, 21 January 2018

Something Completely Different: Pendants

Todays topic is, a bit unexpectedly, about jewellery. While the blog was down, I acquired two nice pendants for myself.
The first one is a roman silver coin mounted to a chain.




It shows Sol Invictus / Gordianus III (yes, that makes it pre-christian). I am currently very much interested in Roman history and felt it to be a great idea.

The second one is a jade fishhook from Hawaii, a nice example of pan-pacific craftsmanship.


The seller was very nice and commented favourably on my "monkey king" shirt (actually a Dragonball one with Son Goku, but he was based on the monkey king from Chinese lore, I consider this to be quite spot-on).

Lets see if the future will bring more bling.

Stay Epic!

Wednesday, 17 January 2018

My Own Scientific Project: 3D 2HG mapping as biomarker for IDH-mutation in glioma

Today it is my special pride to talk a bit about work: I was blessed with near-divine grace by the Austrian Science Fund to receive a project grant for a clinical research project about "3D 2HG mapping as biomarker for IDH-mutation in glioma". What does that mean? First of all, three years of PostDoc for me, being able to conduct research. :) Secondly, it means that I want to develop and improve magnetic resonance imaging measurements that can detect 2-hydroxyglutarate, a metabolic byproduct of some types of brain tumour called glioma that possess certain tumour-specific mutations. In the end, we want something that can be used beyond basic research and is fit for clinical use. Here you can check out more details if you are interested!

This reminds me of maybe writing a bit about the basics of magnetic resonance imaging in the future if anyone is interested (maybe drop a comment?). Just per chance I might know a few things about this.

Stay Epic!

Thursday, 11 January 2018

Holiday shorts: Riga and Hawaii

While this blog was offline, I put together some holiday shots into some Imgur albums. As I do not see much sense in reposting everything here, I invite you to take a look at these two albums:
Our holiday in Riga in February 2017 featured surprisingly warm weather and a great time in Latvia. My pre-conference holiday on Hawaii saw volcanoes, Pearl Harbour, great food and black sand. if you are curious, check them out!

Stay Epic!


Saturday, 6 January 2018

The State of Gradient Of Disorder

Some people might know and still remember Gradient of Disorder, the... special metal band founded in a physics lecture. Good news first: We are still around!

For all who do not know us, you can check out our homepage or youtube channel.

More realistic news: While we had planned to release our first album over a year ago, not too long after our ten-year-anniversary, this got delayed by acute cases of life distracting us. But the album recordings are in fact still continuing, slow but purposeful. You can at least check out a teaser on youtube showing of the excellent sound quality!
Indeed most songs are already wrapped up and heading for mastering, but enough fiddly bits are left to make me doubt a release in 2018. But definitely latest in 2019 it will happen!
After the album release, we will definitely continue our infamous live shows, therefore stay tuned.

Stay Epic!

Monday, 1 January 2018

What Is The Internet For? For Cats, Of Course!

Therefore, I decided to start the year 2018 for The Epic Adventures featuring our feline overlords.


First by age and time with us is Odysseus.


He arrived in our custody when someone abandoned him in the foyer of our building, malnourished and neglected. But being incredibly trusty and cuddly, he immediately captured our hearts. Growing a bit older, his youthful energy has dissipated a bit. As a gentleman, he now enjoys melding with the radiator at least as much as chasing down the flat.


Another connaisseur of radiators is Coco. Together with her daughter Lili she joined us to keep Odysseus from boredom and overdosing on heat.

While she usually shows the looks and demeanour of a feline top-model, her background as street cat shows in her "slang" and sudden outbursts of excentric behaviour. She also likes to roleplay as a meerkat or racoon:

This strapping young lass is Lili. She is Cocos daughter and of diminiutive size. But this means that all the love and frenzy a cat can have is more concentrated in her. 
She will trustfully cuddle with the force of a stampede, even with total strangers, only to be scared an throw a hissing fit a moment later after being startled. She enjoys chasing Odysseus around very much. Nearly as much as taking a nap on the couch.

All three show tremendous amounts of affection, despite al clichés. They have their annoying moments, but are in general very nice to have around. I admit it, I am a sucker for cats. ;)


I hope you all enjoyed looking at these catty pictures and agree that most things are better with cats.. May 2018 be better than 2017!

Stay Epic!


Monday, 25 December 2017

The Epic Adventures Reborn Again: Chapter III Has Begun!

Salutations!

My long-term readers might have noticed a certain absence of this blog over most of 2017. A combination of technical issues and busy times led to  the end of the second age of my blog. As with the end of the first age, when the Vienna University of Technology blog servers shut down, it is the time to start anew. Last time it was Wordpress, now I will try Blogger.

To inform any new readers that stumble upon this blog, the original focus was about tabletop gaming experiences and miniatures building/painting. While tabletoping is still around, it sees far less attention right now. Other topics of interest that receive some attention are video games, science, events around Vienna, travelling, and of course the antics of my metal band Gradient of Disorder. Other odds and ends might occur too.

I guess during the near future, a wrap-up of 2017's happenings as well as some blog archaeology about now-lost posts will occur. Tabletop-wise, the community has answered Games Workshops Age of Sigmar by creating their own rules that actually allow balanced game-play under the moniker "The 9th Age". Version 2.0 will be out soon, which might inspire me again.

If you are still up to follow this blog, it might be the right time to refresh your (RSS) subscription. http://www.theepicadventures.net/ is still the valid address.


Finally I can write again: Stay Epic! Have a nice end of the year and a grand year 2018!