Monday, 7 January 2019

Awesome Games Done Quick 2019

Admittedly a bit late as it started yesterday, but one of my favourite streaming events of the year, Awesome Games Done Quick, ist happening this week. It is an event that shows incredible speedruns of video games to raise funds for charity. Donations go to the Prevent cancer Foundation and currently the Castlevania block is running.

Stay epic!

Sunday, 2 December 2018

Commander Deep Returns!

After a long time of neglect, I took the time to dust of an old musical project that I did in 2009 and to upload it to YouTube for convenient access: Lo and behold, I present to you Commander Deep -Bastions of Infinity

This space ambient music presents the efforts of base guitar effects and signal postprocessing. While it might not have the highest production value, it is an important artefact of my mind form earlier times.

Stay epic!

Monday, 12 November 2018

Public talk at Sceptics in the Pub Vienna: After action report

The talk in October went very well, and since last week, the resulting YouTube is available:

If you missed the talk but are interested, this is your chance to be edutained. ;)

Stay epic!

Monday, 15 October 2018

Public talk at Sceptics in the Pub Vienna

Tomorrow I have the honour to talk about the effects of magnetic field on us humans as part of the Viennese Sceptics in the Pub talk series. I hope I can discuss some interesting effects and facts and fulfill my duty as scientist by enlightening a few people.

Admittedly, the advertisement here is very short-term, but the event enjoyed some publicity in other channels. There even is a press release! I hope to see some readers tomorrow, but there will be a YouTube video for all the people missing the event. Therefore I will post an after show report and the link to the recording at a later date.

Stay epic!

Sunday, 16 September 2018

Darkest Dungeon: Finally beaten!

Long time ago, I blogged about playing Darkest Dungeon, and my frustration at this game. A great game, but also unforgiving. Since that time, two addons and some quality of life improvements were released, so I gave it another try. Over the course of the year, helped by the less grindy Radiant mode, I slowly built up everything needed to finish the game.

After a long journey, I reached and defeated the final boss yesterday!

What can I say? It is a good game. It is an obnoxious game. It likes to punish you heavily, but this only makes victory so much sweeter. Still there is the Sleeper boss waiting in the Mill, so I might go back the old road one more time...

Stay epic!

Monday, 23 July 2018

WIP: The 9th Age veil tokens

Slight progress on the 9th Age preparation front: While Warhammer 8th edition used dice to determine the amount of magic dice, 9th Age uses cards to generate dice and so-called "Veil tokens" that can be converted into additional magic dice, used for spell effects or stored to some extend. Spellcasters and magical items can generate these tokens to.

While I could use some boring tokens, coins or dice to track them, I decided that this was the perfect space for some swirly magical effect, painting some bases with whatever comes to our minds. Handling them in game will be easy and a fancy affair!

This is the current state of affairs:

(The backsides still need some painting, and there will be a few more.) Another session and they should be done.

Stay epic!

Tuesday, 3 July 2018

Gaming memories: rental games

Today it is time to dive into the past again. In the early nineties, when we got our first gaming consoles (NES, SNES, Megadrive (aka Genesis)) we were plunged down the rabbit hole of video games. While we owned some nice ones, our main supply of games, until the age of PC hit us in 1997, was a local toy store.

Retrospectively, considering the town I grew up in, I should consider myself lucky for having a store closer than Vienna to introduce me into console RPGs, Magic the Gathering, Warhammer and other staples of nerdity.

In general, most games we rented were "for the family", meaning our father would play them and we would watch. This included pearls like Faxanadu, Secret of Mana, Secret of Evermore, FF Mystic Quest, Landstalker, Dune 2, Metal Marines, and Yoshi´s Island. Therefore we actually started playing the RTS genre right at its first popular milestone of Dune 2. I am still convinced that the Megadrive version was actually the superior version.

Of course, other games like Final Fantasy 6 or Chrono Trigger never made it to us, while others like the "Secret" games even received German translations. Many stories could be told about these and other games, but today I want to write about only three of them.

In the later years of the rental era, I started to play some RPGs for myself, like Lufia II, Shining Force 2 and Phantasy Star IV. Totally not confusing to start in the middle of all these series. Back then, I did not finish any of these games and would only do so many years later. With Lufia, a German version, I was just not able to finish some bridge puzzle close to the end of the game, despite it coming with a guide book by Nintendo. This was a feature a lot of them had, which probably allowed a lot of people to actually finish these games. Megadrive games did not have that feature, and without internet (access) or the right issue of a gaming magazine, an eleven-year-old not fluid in English struggled quite a bit at understanding anything.

In Phantasy Star IV for example I managed approximately half of the game, but did not understand that I needed to disrupt Zios shield with the Psy Wand (used to lower the barrier to his base), only doing 1 damage with every attack to him and getting wiped soon. If I just had known that immediately afterwards I would go to space... Bets are on if I would have understood it with better English skills.

But I would say the crown goes to the awesome tactical RPG Shining Force 2, where I would have had to insert a wooden plank into a hole in a tree in order to get the Achilles Sword that could wound the giant Talos. Without it you just run away from the fight and never get the caravan, a machine that opens up new areas of the map. Also at the halfway point of the game, and I have even less idea how one could figure that out easily by oneself.

Well, these old games were great, but of course far from perfect in regards to userfriendliness. Time to stop rambling until the next episode of gaming memories.

Stay epic!