Vampire Survivors is another case of "well, of course it is good, look at all the hype around it". Sure, it is not unknown, but I am writing about my personal GOATs here.
In short, Vampire Survivors has you move around a character besieged by waves of enemies. The character automatically attacks with the weapons they have equipped. Player agency is about picking weapons and where to go, trying to survive till the stage's timer end. This is framed in a Castlevania-ish style and story rudiment. Collected gold allows general upgrades and character unlocks.
But the "true" game starts when you stop surviving and start hunting. As soon as you have figured out how to beat the enemy growth curve, it turns into a game of unlocking content and exploring secrets.
As a big bonus, the game completed the circle and features an official and ginormous Castlevania DLC, allowing us to scratch this itch once again.
Who doesn't enjoy fragging 100k opponents as Alucard?
In its totality, Vampire Survivors is completionist dopamine-farming done perfectly, sold cheaply and without microtransactions. I have put more hours into it than in most AAA games I played, as it is perfect to let the brain cool off after a long day of sciencing.
Stay epic!